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	<title>Comments on: The changing role of design</title>
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	<link>http://www.marcuswestbury.net/2009/09/07/the-changing-role-of-design/</link>
	<description>my life. on the internets.</description>
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		<title>By: Helen O'Neil</title>
		<link>http://www.marcuswestbury.net/2009/09/07/the-changing-role-of-design/comment-page-1/#comment-802</link>
		<dc:creator>Helen O'Neil</dc:creator>
		<pubDate>Thu, 17 Sep 2009 06:30:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.marcuswestbury.net/?p=716#comment-802</guid>
		<description>A recent discussion about moving design into the innovation field (it brought together industry  professional associations with univesity based researchers) showed this is one of the really exciting areas of knowledge that will be vital to coming up with creative and effective ways of dealing with sustainability, social cohesion, architecture for communications and just about every other challenge in both economic and community areas. You mentioned a national gap in this area - we could look at a national design council, or an institution like the UK&#039;s National Endowment for Science Technology and Arts  would bring designers together with the engineers, environmental scientists and business managers to tackle the challenges before us. Those involved in the discussions decided we need to look at innovation in terms of research, design and development. The old tech-oriented R &amp; D programs are not enough for the complex problems we are dealing with.</description>
		<content:encoded><![CDATA[<p>A recent discussion about moving design into the innovation field (it brought together industry  professional associations with univesity based researchers) showed this is one of the really exciting areas of knowledge that will be vital to coming up with creative and effective ways of dealing with sustainability, social cohesion, architecture for communications and just about every other challenge in both economic and community areas. You mentioned a national gap in this area &#8211; we could look at a national design council, or an institution like the UK&#8217;s National Endowment for Science Technology and Arts  would bring designers together with the engineers, environmental scientists and business managers to tackle the challenges before us. Those involved in the discussions decided we need to look at innovation in terms of research, design and development. The old tech-oriented R &amp; D programs are not enough for the complex problems we are dealing with.</p>
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		<title>By: Matt Kiem</title>
		<link>http://www.marcuswestbury.net/2009/09/07/the-changing-role-of-design/comment-page-1/#comment-801</link>
		<dc:creator>Matt Kiem</dc:creator>
		<pubDate>Thu, 17 Sep 2009 01:05:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.marcuswestbury.net/?p=716#comment-801</guid>
		<description>I think there are some great points in this article Marcus. You’re probably right about change in the identity of design, and I definitely agree with design’s capacity to engage in producing sustain-ability. And I also think you’re spot on about design’s present and actual role in turning our lives into unliveable crap-heaps.

Your description of State of Design sounds similar to Sydney Design 09; a lot of well intentioned talk, but always as a side show to the main event that is big ‘d’ Design. Despite the rhetoric, the ethical issues are really just speed humps in the drive to more glitzy glamour, cruzey cool and whiz bang kapow.

There seems to be a dissonance that turns on a clash between, on the surface, a recognised moral imperative, but at heart, a cherished and harmful identity that is also maintained as a valued economic role. What it produces are practitioners who produce unnecessary designerly stuff that we’re now supposed to feel good about because it’s ‘green’. Designers are very good at greening something they’ve decided must exist, but not so good at identifying what shouldn’t exist and designing away the need and desire for things. 

Design needs a different identity that compels its practitioners to make the creative interjections required for sustain-ability. The vision has to move from a concern with individual things to a concern with a total interaction of things, images, places, behaviours, identities and power; a totality that is presently unsustainable. There is a lot of skill, creativity and potential in design, but mostly it’s in service of the “knowledge and innovation economy”, a consumption vehicle we’re yet to fully accept as problematic and begin the pragmatic task of turning around. There is a failure to see design work as political, i.e. not just the role of imaging political campaigns, but as an act of working with/against/despite the constraints of certain social/material reality in order to create a new one. Greening crap sustains the unsustainable without challenging much more than the bank balance of ‘activist consumers’.

I think there’s definitely something in the image you paint of fostering a better culture of design. In fact, providing its aim is to increase our ability to sustain, I think it’s the only real way forward. The great thing is that this in itself is a design challenge, but it comes with the challenge of helping designers see it as an alternative project, and engaging with it as something that should undo our present expectations of design.</description>
		<content:encoded><![CDATA[<p>I think there are some great points in this article Marcus. You’re probably right about change in the identity of design, and I definitely agree with design’s capacity to engage in producing sustain-ability. And I also think you’re spot on about design’s present and actual role in turning our lives into unliveable crap-heaps.</p>
<p>Your description of State of Design sounds similar to Sydney Design 09; a lot of well intentioned talk, but always as a side show to the main event that is big ‘d’ Design. Despite the rhetoric, the ethical issues are really just speed humps in the drive to more glitzy glamour, cruzey cool and whiz bang kapow.</p>
<p>There seems to be a dissonance that turns on a clash between, on the surface, a recognised moral imperative, but at heart, a cherished and harmful identity that is also maintained as a valued economic role. What it produces are practitioners who produce unnecessary designerly stuff that we’re now supposed to feel good about because it’s ‘green’. Designers are very good at greening something they’ve decided must exist, but not so good at identifying what shouldn’t exist and designing away the need and desire for things. </p>
<p>Design needs a different identity that compels its practitioners to make the creative interjections required for sustain-ability. The vision has to move from a concern with individual things to a concern with a total interaction of things, images, places, behaviours, identities and power; a totality that is presently unsustainable. There is a lot of skill, creativity and potential in design, but mostly it’s in service of the “knowledge and innovation economy”, a consumption vehicle we’re yet to fully accept as problematic and begin the pragmatic task of turning around. There is a failure to see design work as political, i.e. not just the role of imaging political campaigns, but as an act of working with/against/despite the constraints of certain social/material reality in order to create a new one. Greening crap sustains the unsustainable without challenging much more than the bank balance of ‘activist consumers’.</p>
<p>I think there’s definitely something in the image you paint of fostering a better culture of design. In fact, providing its aim is to increase our ability to sustain, I think it’s the only real way forward. The great thing is that this in itself is a design challenge, but it comes with the challenge of helping designers see it as an alternative project, and engaging with it as something that should undo our present expectations of design.</p>
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		<title>By: Ian Milliss</title>
		<link>http://www.marcuswestbury.net/2009/09/07/the-changing-role-of-design/comment-page-1/#comment-778</link>
		<dc:creator>Ian Milliss</dc:creator>
		<pubDate>Wed, 09 Sep 2009 02:12:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.marcuswestbury.net/?p=716#comment-778</guid>
		<description>Well I spend my time now designing furniture from recycled materials and experimenting with ways of making materials from waste. I&#039;m afraid I can&#039;t help thinking that the art world has slid into complete irrelevance while design and architecture are where all the real action is. I&#039;ve always thought that being an artist meant doing whatever you could to change your culture, to keep it constantly adapting and right now to change the culture you need to change real, practical things. The art world hardly seems able to do this, instead it has just turned into entertainment and financial speculation. Meanwhile design is grappling in a myriad of ways with how we can recreate human culture as something sustainable.</description>
		<content:encoded><![CDATA[<p>Well I spend my time now designing furniture from recycled materials and experimenting with ways of making materials from waste. I&#8217;m afraid I can&#8217;t help thinking that the art world has slid into complete irrelevance while design and architecture are where all the real action is. I&#8217;ve always thought that being an artist meant doing whatever you could to change your culture, to keep it constantly adapting and right now to change the culture you need to change real, practical things. The art world hardly seems able to do this, instead it has just turned into entertainment and financial speculation. Meanwhile design is grappling in a myriad of ways with how we can recreate human culture as something sustainable.</p>
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